Audio Room

This was sort of a capstone project, to show that I was ready to move on from hard surface modeling in Maya to doing more organic shapes. The project was to populate a room with themed furniture; I decided to go with the idea of "Audio".

So there's a sine-wave inspired glass table, a comfy chair modeled after headphones, a shelf inspired by records, a lamp based off a radio tower, and a little console-thing on the wall modeled after a mixing station. Honestly, I wish I had some sketches to show! But apparently those are lost to time.

Nevertheless, I dug up this old project and rendered a nicer "fly-through":

3D ModellingBrian Martone